The Scout

  • As a Scout, jump again in mid-air to change direction, and avoid enemy fire.
  • As a Scout, you capture control points twice as fast as other classes.
  • As a Scout, you’re most effective when you stay moving and use your speed to your advantage.
  • As a Scout, your scattergun is lethal at point blank range.
  • As a Scout, your pistol is great for picking off enemies at a distance.
  • As a Scout, your scattergun can kill most classes with two hits.
  • As a Scout, you can use the Force-A-Nature to give yourself an extra boost up while jumping.
  • As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes to flank the enemy.
  • As a Scout, use your Sandman’s alt-fire to stun an enemy.
  • As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority.
  • As a Scout, the Force-A-Nature causes enemies at close range to be knocked back.
  • As a Scout, the Sandman’s stun ball will stun longer the further it flies.
  • As a Scout, the Sandman’s stun ball will render the target immobile if hit at maximum range.
  • As a Scout, remember that the Sandman’s stun ball doesn’t stun at close range but still does slight damage to the target.
  • As a Scout, use the Bonk! Energy Drink to distract a sentry and allow other teammates to destroy it.
  • As a Scout, use the Bonk! Energy Drink to avoid sentries and other damage.
  • As a Scout, being unpredictable is the secret to kill enemies.
  • As a Scout, stay further away from explosive classes, like the Soldier and Demoman, and use your pistol for mid-range damage.

SourceMod – admin.txt

//
// READ THIS CAREFULLY! SEE BOTTOM FOR EXAMPLES
//
// For each admin, you need three settings:
// “identity” “permissions” “password”
//
// For the Identity, you can use a SteamID or Name. To use an IP address, prepend a ! character.
// For the Permissions, you can use a flag string and an optional password.
//
// PERMISSIONS:
// Flag definitions are in “admin_levels.cfg”
// You can combine flags into a string like this:
// “abcdefgh”
//
// If you want to specify a group instead of a flag, use an @ symbol. Example:
// “@Full Admins”
//
// You can also specify immunity values. Two examples:
// “83:abcdefgh” //Immunity is 83, flags are abcdefgh
// “6:@Full Admins” //Immunity is 6, group is “Full Admins”
//
// Immunity values can be any number. An admin cannot target an admin with
// a higher access value (see sm_immunity_mode to tweak the rules). Default
// immunity value is 0 (no immunity).
//
// PASSWORDS:
// Passwords are generally not needed unless you have name-based authentication.
// In this case, admins must type this in their console:
//
// setinfo “KEY” “PASSWORD”
//
// Where KEY is the “PassInfoVar” setting in your core.cfg file, and “PASSWORD”
// is their password. With name based authentication, this must be done before
// changing names or connecting. Otherwise, SourceMod will automatically detect
// the password being set.
//
////////////////////////////////
// Examples: (do not put // in front of real lines, as // means ‘comment’)
//
// “STEAM_0:1:16” “bce” //generic, kick, unban for this steam ID, no immunity
// “!127.0.0.1” “99:z” //all permissions for this ip, immunity value is 99
// “BAILOPAN” “abc” “Gab3n” //name BAILOPAN, password “Gab3n”: gets reservation, generic, kick
//
////////////////////////////////

Here is how it should look: (letter z represents the highest rank, change it acccordingly)

“STEAM_0:0:0000000” “z” //The Player’s Name
“STEAM_0:0:0000000” “z” //The Player’s Name
“STEAM_0:0:0000000” “z” //The Player’s Name
“STEAM_0:0:0000000” “z” //The Player’s Name
“STEAM_0:0:0000000” “z” //The Player’s Name
“STEAM_0:0:0000000” “z” //The Player’s Name
“STEAM_0:0:0000000” “z” //The Player’s Name

Server.cfg for TF2 Dedicated Server

// General Settings //

// Hostname for server.
hostname yourserver.com TF2 Server

// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 24

// Maximum number of rounds to play before server changes maps
mp_maxrounds 5

// Set to lock per-frame time elapse
host_framerate 0

// Set the pause state of the server
setpause 0

// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0

// Is the server pausable
sv_pausable 0

// Type of server 0=internet 1=lan
sv_lan 0

// Whether the server enforces file consistency for critical files
sv_consistency 1

// Collect CPU usage stats
sv_stats 1

// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

// Contact & Region //

// Contact email for server sysop
sv_contact emailaddy@google.com

// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 0

// Rcon Settings //

// Password for rcon authentication
rcon_password yourpw

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1440

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5

// Log Settings //

// Enables logging to file, console, and udp < on | off >.
log on

// Log server information to only one file.
sv_log_onefile 0

// Log server information in the log file.
sv_logfile 1

// Log server bans in the server logs.
sv_logbans 1

// Echo log information to the console.
sv_logecho 1

// Rate Settings //

// Frame rate limiter
fps_max 600

// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0

// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000

// Minimum updates per second that the server will allow
sv_minupdaterate 10

// Maximum updates per second that the server will allow
sv_maxupdaterate 66

// Download Settings //

// Allow clients to upload customizations files
sv_allowupload 1

// Allow clients to download files
sv_allowdownload 1

// Maximum allowed file size for uploading in MB
net_maxfilesize 15

// Team Balancing //

// Enable team balancing
mp_autoteambalance 1

// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60

// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1

// Round and Game Times //

// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1

// Time after round win until round restarts
mp_bonusroundtime 8

// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//Enable sudden death
mp_stalemate_enable 1

// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300

// game time per map in minutes
mp_timelimit 35

// Client CVARS //

// Restricts spectator modes for dead players
mp_forcecamera 0

// toggles whether the server allows spectator mode or not
mp_allowspectators 1

// toggles footstep sounds
mp_footsteps 1

// toggles game cheats
sv_cheats 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 900

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 15

// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2

// time (seconds) between decal sprays
decalfrequency 30

// Communications //

// enable voice communications
sv_voiceenable 1

// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 0

// amount of time players can chat after the game is over
mp_chattime 10

// enable party mode
// tf_birthday 1